This offers such a unique level of immersion, it leaves OneShot standing tall about the rest. The game shatters the fourth wall right from the beginning, and this allows for a deeper connection between the character and the game - especially Niko, who is easy to grow attached to since they’re calling out to you, trying to connect with you as a person. Niko will talk to you directly, and the game will even mess around with your computer itself. Not you as some character, but you as the person playing the game. They’ve been transported to a strange dying world, carrying the sun that can save that world, even as the world fights against you.Īnd when it says “you,” it means you. OneShot is an RPG Maker game seeing you trying to guide a young child named Niko back home. FEATURES: - A sprawling universe with over 100 star systems to explore - Dozens of ship types, weapons and more upgrades than ever - Visible weapons and constraint turret arcs, for a more in-depth. OneShot takes a different approach, instead bringing the player themselves to the game and making them part of the story. Most games try to immerse the player by fine-tuning their world building and offering dynamic consequences to ease the player into the role of their protagonist.
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